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Made with Grok Imagine · CC0 · 11 Oct 2026
Generated from: A single isolated 2D pixel art sprite of one sharp floor spike trap in side view: a dark blue-gray #2A3442 stone spike with a slightly chipped tip and a thin cold highlight #6E7E9A along its left edge, pointing straight up, mounted on a low narrow stone base, nothing else in the image, about 20 pixels tall, very simple, only three or four shades, large hard-edged square pixels. Isolated on a plain flat solid light gray #C8C8C8 background, no ground, no floor, no shadow, no text, no border. 16-bit retro pixel art, SNES-era game asset, crisp hard-edged square pixels, absolutely no antialiasing, no blur, no gradients, no smooth shading, no photorealism, no 3D render, limited palette, chunky blocky shading with a few dithered steps, gothic bleak dark-fantasy mood, palette strictly dark blue-gray stone (deep shadow #0B1018, #1C2431, #2A3442, #39465C, cool rim light #6E7E9A) with rare warm amber-orange torchlight (#E8A145, #D2621F, #FFD68A), strong light-to-shadow contrast.
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