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Made with Nano Banana 2 Lite · CC0 · 15 Oct 2026
Generated from: A 2D side-scrolling map layout of a multi-room police precinct, three areas visible: a shadowy evidence lock-up room on the left stacked with crates and filing cabinets, a central open bullpen with desks and flickering overhead fluorescents, and a private chief's office on the right behind frosted glass with a single green banker's lamp glow, air vents crossing the ceiling as traversal paths, palette sickly yellow-green fluorescent light over grey concrete walls with deep noir shadows, no characters present Drawn in this game's art direction: Hand-drawn 2D stick-figure art with bold clean ink linework, stylised and expressive rather than realistic, characters rendered as deliberate stick figures with strong silhouettes and minimal geometric detail, environments built from thick inky lines with flat colour fills and neon glow overlays, 1990s graphic-novel noir mood, palette of deep black and navy shadows contrasted with vivid magenta, cyan, electric lime and amber neon light, heavy rain streaks and wet surface reflections throughout, dramatic high-contrast chiaroscuro lighting, cinematic widescreen 2D side-view camera Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
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