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Made with Nano Banana 2 Lite · CC0 · 15 Oct 2026
Generated from: Top-down angled overview of a small abandoned town layout at night, three distinct two-storey Victorian-style houses arranged along a cracked main road, each house slightly different in silhouette, dense dark pine forest pressing in on all sides, thick white-grey fog pooling between buildings, a narrow road connecting the three houses leading toward a distant radio tower at the edge of the map, overgrown weeds breaking through asphalt, one crashed car visible at the road entrance, lighting from a cold full moon above diffused through fog, muted palette of deep blue-grey, black forest, and pale fog Drawn in this game's art direction: Stylised 3D render, semi-realistic proportions with slightly exaggerated shadow contrast, physically based materials with visible surface wear and decay, volumetric fog and god-ray lighting from single cold sources, first-person camera perspective for storyboard and place shots, dark cinematic palette of deep charcoal, cold blue-grey, and muted olive with sharp amber flashlight accents, inspired by survival horror visual mood with clean stylised edge definition Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
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