Create cutscenesfor your game
Describe the shot or start from a frame of your game, and render it with frontier video models.
Gemini Omni Flash for game videos
Gemini Omni Flash is Google's fast multimodal video model. In Summer it covers four jobs from one model: text to video, image to video, video from up to ten subject and style references, and restyling a short motion clip. Version 1.1 ranks higher and suits scenes without realistic faces best.
Made with Gemini Omni Flash
In the workshop from @Image2, the moss creature from @Image1 hops onto the workbench, finds the brass lantern from @Image3, lifts it with both twig hands and its face lights up in the warm glow. Locked-off medium shot. One continuous shot, no cuts. No readable text, no signs with letters, no screens showing people.
What game makers use it for
- Trailer and teaser shots while the game is still a prototype.
- Animating key art or a character portrait into a short loop for a menu or store page.
- Keeping one character consistent across several cutscene shots by feeding reference images.
- Restyling a rough capture of your own gameplay into a different look for mood tests.
In Summer
- Price
- From 15 credits per second of video
- Inputs
- Text to video, Image to video, Reference to video, Video to video