Create cutscenesfor your game

Describe the shot or start from a frame of your game, and render it with frontier video models.

Examples

Seedance 2.5
Kling 3.0
Seedance 2.5
Seedance 2.5
Wan 3.0
MiniMax H3 Max
Seedance 2.5
Gemini Omni Flash

Alibaba

Wan 3.0 for game videos

Wan 3.0 is the successor to Alibaba's Wan 2.7 video model. It ranked second for text to video on the Artificial Analysis video arena in September 2026. In Summer it renders 720p clips with native audio from a prompt, a start frame with an optional end frame, or up to ten reference images.

Made with Wan 3.0

  • The tiny figure on the palm waves at the camera, does a happy little dance with a spin and finishes with a bow; the hand bobs gently and the camera slowly pushes in. One continuous shot, no cuts, smooth confident camera, consistent character, correct anatomy, no text, no logos, no captions.

What game makers use it for

  • Cutscene shots with ambient sound in one pass.
  • Turning concept art into a moving establishing shot.
  • Consistent character shots from a few reference images.

In Summer

Price
15 credits per second of video
Inputs
Text to video, Image to video, Reference to video
Everything about Wan 3.0