Create cutscenesfor your game
Describe the shot or start from a frame of your game, and render it with frontier video models.
Kuaishou
Kling 3.0 for game videos
Kling 3.0 is Kuaishou's Kling video model. Summer offers its Standard and Pro tiers for text and image to video, plus Motion Control, which transfers the motion in a reference video onto a single character image. Pro renders at 1080p and holds faces well.
Made with Kling 3.0
She walks toward the camera through the rain while the camera tracks backward at her pace; she makes one quick, tight 360-degree pivot on her heel, the long coat flaring out in a wide arc and rain spraying off it, her face back toward the camera within half a second, then she keeps walking straight into the lens with a confident smile. Realistic motion and cloth physics, face visible almost the whole time. One continuous shot, no cuts, consistent character and world, correct anatomy and hands, no text, no letters, no logos, no captions.
She walks toward the camera with confident strides while the camera tracks backward at her pace; rain falls through the neon light and reflections ripple under her boots. Halfway she brushes the wet hair from her face, then looks straight into the lens with a slight smirk. One continuous shot, no cuts, smooth confident camera, consistent character, correct anatomy, no text, no logos, no captions.
What game makers use it for
- Turning a phone recording of a run, jump, or attack into the same move performed by your character.
- Previewing animation ideas for a character before rigging it.
- Multi-shot action clips for trailers.
In Summer
- Price
- From 19 credits per second of video
- Inputs
- Text to video, Image to video, Motion transfer