Create cutscenesfor your game
Describe the shot or start from a frame of your game, and render it with frontier video models.
MiniMax
MiniMax H3 Max for game videos
MiniMax H3 Max is a post-trained version of MiniMax H3, tuned for prompt adherence and looks. It ranked first for image to video and third for text to video on the Artificial Analysis video arena in September 2026. In Summer it renders 768p clips from a prompt, a start frame with an optional end frame, or up to four reference images.
Made with MiniMax H3 Max
A huge friendly water dragon with iridescent teal scales rises slowly out of the lake beyond the ripples, water cascading from its horns and body, and gently lowers its head until its nose touches her outstretched hand; she smiles. The camera cranes up and back to reveal the dragon's full size against the dawn sky. One continuous shot, no cuts, smooth confident camera, consistent character, correct anatomy, no text, no logos, no captions.
A cheerful cartoon fox girl adventurer in a green scarf skips across a sunny meadow toward the camera, waves and laughs, soft 3D animated film style, gentle camera push in
She turns her head toward the camera, the falcon on her shoulder ruffles its feathers, a light breeze moves her braid, slow push in
What game makers use it for
- Trailer shots that follow a detailed camera and action brief.
- Animating key art or a character portrait for a store page.
- Keeping one character consistent across several shots with references.
In Summer
- Price
- 12 credits per second of video
- Inputs
- Text to video, Image to video, Reference to video