Create cutscenesfor your game

Describe the shot or start from a frame of your game, and render it with frontier video models.

Examples

Seedance 2.5
Kling 3.0
Seedance 2.5
Seedance 2.5
Wan 3.0
MiniMax H3 Max
Seedance 2.5
Gemini Omni Flash

Luma

Luma Ray 3.2 for game videos

Luma Ray 3.2 is an update to Luma's Ray 3 video model. It generates cinematic 720p clips of five or ten seconds, without audio, from a prompt or from a start frame with an optional end frame.

Made with Luma Ray 3.2

  • FPV drone one-take: the camera chases the hoverbike at high speed, skimming the river spray, then banks with her under a rope bridge and through a stone archway, and finally climbs steeply to reveal the whole canyon city glowing in the sun. Fluid, fast, cinematic camera. One continuous shot, no cuts, consistent character, correct anatomy and hands, no text, no logos, no captions.

  • A cheerful cartoon fox girl adventurer in a green scarf skips across a sunny meadow toward the camera, waves and laughs, soft 3D animated film style, gentle camera push in

What game makers use it for

  • Cinematic camera moves for trailers and store videos.
  • Silent background loops for menus and title screens.
  • Hero shots of an environment from concept art.

In Summer

Price
29 credits per second of video
Inputs
Text to video, Image to video
Everything about Luma Ray 3.2