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Criar AssetMade with Nano Banana 2 Lite · 18 Oct 2026
Generated from: Top-down flat 2D underwater ruin layout, a large flooded stone hall with cracked tile corridors branching in four directions, broken pillars as impassable obstacles scattered across the grid, air bubble icons clustered in two safe rooms, a sealed central vault as the goal, enemy patrol paths marked as looping arrows in the water, palette of deep teal, mossy green and pale gold lantern light, overhead camera, no text Drawn in this game's art direction: Flat 2D cel-shaded digital illustration, minimal shading, bold black outlines, clean simple shapes, BitLife-inspired sparse layout clarity, vivid saturated palette with strong colour blocking, top-down overhead camera for places, plain backgrounds for characters, no gradients, no texture Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
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