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Made with Seedream 5.0 Pro · CC0 · 15 Oct 2026
Generated from: Seamless tileable pixel art water texture, top-down flat view, filling the entire frame edge to edge. Subject: murky Victorian river water - dark sepia brown water surface with faint dull bronze glints, small slow ripple lines, a few drifting specks of soot and debris, no shoreline. Even flat lighting, no perspective, no reflections of buildings. CRITICAL: the texture must be perfectly seamless - the left edge must continue into the right edge and the top edge into the bottom edge with no visible seam, no border and no vignette, so it tiles endlessly in all directions. Uniform ripple scale across the whole frame. ART STYLE (identical across this asset set): 16-bit pixel art in the sepia palette of the game Punch Club, Victorian industrial England circa 1900. Strict limited palette: dark brown, bronze, ochre, muted olive, soot black, dull slate grey. Dirty industrial water, not clean blue; soot, grime. Hard crisp square pixels, no anti-aliasing, no soft gradients, no blur, no photographic realism, no bright saturated colors. NO TEXT, no lettering, no words, no people, no boats.
Creator
Anton Filimonov
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