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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Wide side-scrolling game camera on a left-to-right level strip: the round blue-robed kid hero with a red scarf in full sprint up a stepped pyramid of solid blocks toward a tall pole flying a plain triangular banner at the far right, with a small stone castle doorway glowing into view just beyond it; behind him a crumbling ledge, a wide gap and a buzzing winged bug in pursuit, the sky shifting from blue daylight at the left edge to purple starry night with firefly specks at the right. Drawn in this game's art direction: 8-bit pixel art, non-realistic and fully stylised, crisp hard-edged square pixels with no anti-aliasing, limited 24-colour palette of cobalt blue, plum purple, warm copper, leaf green and cream, flat two-tone cel shading with chunky dithered gradients in skies and star fields, matte blocky materials with no texture detail, high-contrast glowing highlights on coins, fireflies, sparks and banners, locked side-on orthographic game camera with a flat plane and no perspective distortion, wide 2-3 layer parallax hills and clouds, nostalgic 8-bit platformer clarity, entirely original art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
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