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v0.5.32Smarter Auto mode, editor write lock, and pricing refresh

Highlights

  • Auto mode rebuilt — faster, more reliable agentic turns with intelligent multi-model routing (still the best value per message)
  • Desktop 0.5.32 locks the editor while the AI writes, so your open scenes and scripts stay in sync
  • New Basic plan ($5/mo), yearly billing, and clearer credit tiers — Studio creation now requires an active subscription
  • Shorter effective context window in Auto — start a fresh chat for big builds so the AI stays focused

Changes

Added
  • Auto mode routes across multiple models behind the scenes — text work uses a new agentic coding model; image attachments automatically upgrade to a vision-capable model
  • Basic plan ($5/month, $5 credits) for hands-on Godot assist; Pro+ positioned for AI-led game building
  • Yearly billing on Pro, Pro Plus, and Ultra (20% off, credits still refresh monthly)
  • $3 startup bonus for new accounts (replaces the old $10/month free credit grant)
  • Localized game templates and marketing copy in German, Spanish, Japanese, Portuguese, and Chinese
  • Studio asset creation and generation gated behind an active paid subscription (chat welcome bonus still works)
Improved
  • Auto mode: much faster tool loops, better multi-step reasoning across tool calls, and clearer thinking in the UI
  • AI write lock — the native editor pauses manual edits while a turn is running, with heartbeat renewal for long jobs
  • Desktop 0.5.32: mutation leases and editor reconciliation so AI writes match what you see in open inspectors, docks, and viewports
  • Structured tool errors — bridge timeouts, missing files, and failed ops return feedback in chat instead of breaking the whole turn
  • Bridge and state-read timeouts extended to 60s for heavier imports and scene reads
  • Snapshot tools hidden from non-vision models so Auto no longer hallucinates scene screenshots it cannot see
  • Onboarding resume gate, auth hardening, and polished marketing handoff from web to desktop
  • Credit warnings simplified — clearer separation between out-of-credits and upstream gateway errors
  • Free-tier GameSoul onboarding capped at 100 drafts before upgrade prompt
Fixed
  • Retry on a failed turn no longer replays historical bridge state reads from earlier messages
  • Game view embed toggles reconcile correctly after macOS upgrades to 0.5.32
  • Meshy image-to-3D and text-to-3D payloads cleaned up after v6 API drift
  • 3D generation progress cards deduplicated and persist across new messages in the same chat
  • Navigation language switcher placement and xl breakpoint overflow