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v0.5.31 — Studio tilesets, Meshy v6, and calmer tool errors
Highlights
- AI Tileset Slicer and Asset Pack Planner in Studio — turn sprite sheets into classified, named packs ready for your project
- Meshy v6 for image-to-3D and text-to-3D, with a clearer generation UI that stays visible across chat turns
- AI tools now return structured feedback when the engine is busy instead of breaking the whole chat turn
- Smarter bulk import routing so large asset drops stay responsive in the editor
Changes
Added
- Studio: AI Tileset Slicer — upload a sheet, slice, classify (character, prop, terrain, UI, VFX), name, and save as an asset pack
- Studio: Asset Pack Planner wizard — theme, review, per-asset generation, then save the full pack
- Studio: Asset packs surface with working links into your library
- Skill playbook for placing generated assets into scenes
- Completion sound when a chat turn finishes, synced with the Conjured timer
- Settings overlay inside the editor — account and billing without leaving your project
- Stale web-bundle detection so the editor shell refreshes after a deploy
Improved
- Meshy v6 exposed to the AI and Studio 3D tools with updated model routing
- 3D-from-image jobs keep a persistent progress card across new messages in the same chat
- Import tools batch large drops and align with the 0.5.31 desktop import pipeline
- Bridge and tool timeouts tuned for heavier state reads and imports
- Retry on a failed turn no longer replays historical bridge reads from earlier messages
- Stream resume handles empty gateway responses more gracefully
Fixed
- Asset generation shows every image in a multi-output run, not only the first
- Windows import relay and background 3D jobs behave correctly across chat turns
- Tileset upscale and recreate flows report clearer errors in the UI