Give your gamea soundtrack

Level themes, menu loops and boss fights from a few words.

Describe the track

Mood, instruments, tempo and where it plays. Start from an idea below.

Pick a length

From a thirty second sting to a three minute level theme, instrumental or with vocals.

Examples

  • Neon chaseLyria 3 Pro · 2:59

    Neon synthwave chase music for a futuristic racing game: pulsing analog bass, gated drums, bright arpeggiated leads, fast tempo, night city energy. Instrumental only, no vocals.

  • Cozy villageLyria 3 Pro · 2:22

    Cozy fantasy village theme for a video game: warm acoustic guitar, pizzicato strings, soft flute melody, light hand percussion, gentle and happy, loopable. Instrumental only, no vocals.

  • Trailer hitLyria 3 Pro · 48s

    Epic hybrid orchestral game trailer music, about 45 seconds: opens on a huge low brass and taiko hit on the very first beat, driving staccato strings, rising synth pulses, choir swell, a final massive hit. Instrumental only, no vocals.

  • Boss fightLyria 3 Pro · 2:38

    Intense boss fight music for an action video game: aggressive distorted synth bass, fast orchestral ostinato, pounding drums, choir-like pads, relentless tension, no quiet intro. Instrumental only, no vocals.

ElevenLabs

Eleven Music v2.5 for game audio

Eleven Music v2.5 is ElevenLabs' newest music model. It follows the prompt more closely than v2 and mixes more cleanly, with or without vocals.

What game makers use it for

  • Level and menu themes in the style of your game.
  • Instrumental loops for exploration and combat.
  • Title songs with lyrics for trailers.

In Summer

Price
15 credits per minute of audio
Inputs
Music
Everything about Eleven Music v2.5