Give your gamea soundtrack

Level themes, menu loops and boss fights from a few words.

Describe the track

Mood, instruments, tempo and where it plays. Start from an idea below.

Pick a length

From a thirty second sting to a three minute level theme, instrumental or with vocals.

Examples

  • Neon chaseLyria 3 Pro · 2:59

    Neon synthwave chase music for a futuristic racing game: pulsing analog bass, gated drums, bright arpeggiated leads, fast tempo, night city energy. Instrumental only, no vocals.

  • Cozy villageLyria 3 Pro · 2:22

    Cozy fantasy village theme for a video game: warm acoustic guitar, pizzicato strings, soft flute melody, light hand percussion, gentle and happy, loopable. Instrumental only, no vocals.

  • Trailer hitLyria 3 Pro · 48s

    Epic hybrid orchestral game trailer music, about 45 seconds: opens on a huge low brass and taiko hit on the very first beat, driving staccato strings, rising synth pulses, choir swell, a final massive hit. Instrumental only, no vocals.

  • Boss fightLyria 3 Pro · 2:38

    Intense boss fight music for an action video game: aggressive distorted synth bass, fast orchestral ostinato, pounding drums, choir-like pads, relentless tension, no quiet intro. Instrumental only, no vocals.

MiniMax

MiniMax Music for game audio

MiniMax Music writes full songs from a style prompt and your lyrics. Music 3 runs up to 5 minutes and also makes instrumentals; v2 is a very cheap song draft.

What game makers use it for

  • Boss and level themes with a set song structure.
  • Songs for credits, menus or an in-game radio.
  • Cheap song drafts to choose from (v2).

In Summer

Price
From 3 credits per generation
Inputs
Music
Everything about MiniMax Music