Give your gameits sound
Hits, pickups, footsteps and ambience from a sentence, trimmed and game ready.
Describe the sound
Say what hits what, where and how big. Start from an idea below.
Set the length, loop it
From a two second click to a thirty second ambience that loops without a seam.
Examples
Forest creatureText to Sound v2 · 4sA small cute forest creature making curious chirps and happy little grunts, soft and playful, close microphone.
Dragon roarText to Sound v2 · 5sA huge dragon roar in a cave, deep guttural growl rising to a screech, long reverb tail.
Hover bike passText to Sound v2 · 4sA futuristic hover bike passing by fast from left to right, electric turbine whine with doppler shift, rain spray.
Portal openingText to Sound v2 · 5sA magical portal opening: deep rising whoosh, shimmering crystalline sparkle, low bass swell, then a soft hum.
Coin showerText to Sound v2 · 4sA shower of gold coins pouring onto a pile of treasure, bright jingling, satisfying game reward sound.
Sword drawText to Sound v2 · 3sA steel sword drawn quickly from a leather scabbard, bright metallic ring that decays, close and crisp.
Menu confirmText to Sound v2 · 1sA clean satisfying user interface confirm chime for a video game menu, two soft bright notes, short.
Sonilo
Sonilo SFX 1.1 for game audio
Sonilo SFX 1.1 turns a short description into a sound effect: hits, mechanisms, ambience and everything between. In our own listening tests it was one of the two strongest sound effect models.
What game makers use it for
- Impacts, creaks and mechanical sounds with real texture.
- Ambience beds for rain, wind, caves and crowds.
- Longer effects such as engines, machines and storms.