Give your gameits sound
Hits, pickups, footsteps and ambience from a sentence, trimmed and game ready.
Describe the sound
Say what hits what, where and how big. Start from an idea below.
Set the length, loop it
From a two second click to a thirty second ambience that loops without a seam.
Examples
Forest creatureText to Sound v2 · 4sA small cute forest creature making curious chirps and happy little grunts, soft and playful, close microphone.
Dragon roarText to Sound v2 · 5sA huge dragon roar in a cave, deep guttural growl rising to a screech, long reverb tail.
Hover bike passText to Sound v2 · 4sA futuristic hover bike passing by fast from left to right, electric turbine whine with doppler shift, rain spray.
Portal openingText to Sound v2 · 5sA magical portal opening: deep rising whoosh, shimmering crystalline sparkle, low bass swell, then a soft hum.
Coin showerText to Sound v2 · 4sA shower of gold coins pouring onto a pile of treasure, bright jingling, satisfying game reward sound.
Sword drawText to Sound v2 · 3sA steel sword drawn quickly from a leather scabbard, bright metallic ring that decays, close and crisp.
Menu confirmText to Sound v2 · 1sA clean satisfying user interface confirm chime for a video game menu, two soft bright notes, short.
Mirelo
Mirelo SFX 2.0 for game audio
Mirelo SFX 2.0 turns a short description into a detailed sound effect or ambience bed. It is built for game and app audio, from short hits to long beds.
What game makers use it for
- Impacts, footsteps and object sounds with real texture.
- Ambience beds for forests, caves and towns.
- Interface and pickup sounds.