Give your gamea soundtrack
Level themes, menu loops and boss fights from a few words.
Describe the track
Mood, instruments, tempo and where it plays. Start from an idea below.
Pick a length
From a thirty second sting to a three minute level theme, instrumental or with vocals.
Examples
Neon chaseLyria 3 Pro · 2:59Neon synthwave chase music for a futuristic racing game: pulsing analog bass, gated drums, bright arpeggiated leads, fast tempo, night city energy. Instrumental only, no vocals.
Cozy villageLyria 3 Pro · 2:22Cozy fantasy village theme for a video game: warm acoustic guitar, pizzicato strings, soft flute melody, light hand percussion, gentle and happy, loopable. Instrumental only, no vocals.
Trailer hitLyria 3 Pro · 48sEpic hybrid orchestral game trailer music, about 45 seconds: opens on a huge low brass and taiko hit on the very first beat, driving staccato strings, rising synth pulses, choir swell, a final massive hit. Instrumental only, no vocals.
Boss fightLyria 3 Pro · 2:38Intense boss fight music for an action video game: aggressive distorted synth bass, fast orchestral ostinato, pounding drums, choir-like pads, relentless tension, no quiet intro. Instrumental only, no vocals.
ElevenLabs
Eleven Music v1 for game audio
Eleven Music v1 is ElevenLabs' first music model. It generates tracks from a prompt or a structured composition plan.
What game makers use it for
- Background music for levels and menus.
- Tracks with a planned structure, such as a calm intro that builds to a boss theme.
- Short jingles for events and transitions.