Give your gameits sound

Hits, pickups, footsteps and ambience from a sentence, trimmed and game ready.

Describe the sound

Say what hits what, where and how big. Start from an idea below.

Set the length, loop it

From a two second click to a thirty second ambience that loops without a seam.

Examples

  • Forest creatureText to Sound v2 · 4s

    A small cute forest creature making curious chirps and happy little grunts, soft and playful, close microphone.

  • Dragon roarText to Sound v2 · 5s

    A huge dragon roar in a cave, deep guttural growl rising to a screech, long reverb tail.

  • Hover bike passText to Sound v2 · 4s

    A futuristic hover bike passing by fast from left to right, electric turbine whine with doppler shift, rain spray.

  • Portal openingText to Sound v2 · 5s

    A magical portal opening: deep rising whoosh, shimmering crystalline sparkle, low bass swell, then a soft hum.

  • Coin showerText to Sound v2 · 4s

    A shower of gold coins pouring onto a pile of treasure, bright jingling, satisfying game reward sound.

  • Sword drawText to Sound v2 · 3s

    A steel sword drawn quickly from a leather scabbard, bright metallic ring that decays, close and crisp.

  • Menu confirmText to Sound v2 · 1s

    A clean satisfying user interface confirm chime for a video game menu, two soft bright notes, short.

ElevenLabs

ElevenLabs Text to Sound v2 for game audio

Text to Sound v2 is ElevenLabs' sound effects model. Describe a sound and it generates effects, seamless loops, ambience, and short musical stingers.

What game makers use it for

  • Footsteps, impacts, pickups, and UI clicks.
  • Looping ambience for forests, caves, cities, and spaceships.
  • Short stingers for level-up, victory, and failure moments.

In Summer

Price
18 credits per minute of audio
Inputs
Sound effects
Everything about ElevenLabs Text to Sound v2