Give your gamea soundtrack

Level themes, menu loops and boss fights from a few words.

Describe the track

Mood, instruments, tempo and where it plays. Start from an idea below.

Pick a length

From a thirty second sting to a three minute level theme, instrumental or with vocals.

Examples

  • Neon chaseLyria 3 Pro · 2:59

    Neon synthwave chase music for a futuristic racing game: pulsing analog bass, gated drums, bright arpeggiated leads, fast tempo, night city energy. Instrumental only, no vocals.

  • Cozy villageLyria 3 Pro · 2:22

    Cozy fantasy village theme for a video game: warm acoustic guitar, pizzicato strings, soft flute melody, light hand percussion, gentle and happy, loopable. Instrumental only, no vocals.

  • Trailer hitLyria 3 Pro · 48s

    Epic hybrid orchestral game trailer music, about 45 seconds: opens on a huge low brass and taiko hit on the very first beat, driving staccato strings, rising synth pulses, choir swell, a final massive hit. Instrumental only, no vocals.

  • Boss fightLyria 3 Pro · 2:38

    Intense boss fight music for an action video game: aggressive distorted synth bass, fast orchestral ostinato, pounding drums, choir-like pads, relentless tension, no quiet intro. Instrumental only, no vocals.

ElevenLabs

Eleven Music v1 for game audio

Eleven Music v1 is ElevenLabs' first music model. It generates tracks from a prompt or a structured composition plan.

What game makers use it for

  • Background music for levels and menus.
  • Tracks with a planned structure, such as a calm intro that builds to a boss theme.
  • Short jingles for events and transitions.

In Summer

Price
22 credits per minute of audio
Inputs
Music
Everything about Eleven Music v1