# Extraction Survival - Survival & Crafting Template | Summer Engine

## About this template

Picture a game where every session is a calculated risk. Players inventory what they have, decide what to bring, load into a map with other players or AI threats, and start moving. Every item found is a potential bonus. Every bullet fired is a resource spent. Getting out alive with the loot is a victory. Dying means losing what you brought.

Summer Engine helps you build that tension through conversation. Describe the zones, the loot tiers, the threat types, the extraction points. The AI helps you design a game where every run feels meaningfully different because the stakes are always personal. Players brought their best kit, and they want it back.

Extraction games work because losing is personal. The player invested in that gear. Watching it disappear on the death screen is genuinely painful. Design the loot to matter and the threat to feel fair. That combination is the whole game.

## Who it's for

* Developers who want to build a Tarkov-style extraction game with crafting and persistent character progression.
* Designers with a strong zone or faction concept who want to build around the extraction loop.
* Teams building a PvPvE game where player skill and preparation create interesting encounters.
* Solo devs building a hardcore single-player extraction experience with AI traders and progression.

## Highlights

* ### PvPvE Extraction Map  
Build a map where human players and AI enemies compete for resources. Multiple extraction points with different risk levels. Every run tells a story.
* ### Solo Extraction Roguelite  
Single-player extraction with permadeath or insurance mechanics. Procedural loot, escalating AI threats, and a persistent trader economy between runs.
* ### Extraction Warfare Demo  
A focused two-map vertical slice showing the full extraction loop: vendor interaction, loadout screen, zone entry, scavenging, combat, extraction.

## Highlights

### Gear in, gear out

Players bring their own equipment into each raid. What they bring can be lost. What they find can be kept. Every session is a risk-reward calculation.

### Timed extraction points

Players must reach an extraction point before the session timer expires. Multiple extraction options with different risk and reward profiles.

### Persistent character and stash

Players manage a persistent stash between raids. Gear found in raids can be equipped, traded, or stored. Character skills improve with use.

### Trader economy

NPC traders buy and sell equipment between raids. Prices fluctuate. Player actions and raid outcomes affect trader standing and available stock.

## Features

* ### Raid session structure  
Each session is a self-contained raid with a time limit. Players load in with chosen gear, navigate a zone with active threats, scavenge loot, and extract before time runs out.
* ### Persistent stash and progression  
Players manage a permanent stash between raids. Items can be equipped, stored, or sold. Character stats and skills improve through use.
* ### Zone loot system with tiered rarity  
Loot spawns in context-appropriate locations with tiered rarity. High-value loot is in high-danger areas. Players choose how deep into the zone they push.
* ### Trader and crafting economy  
NPC vendors buy and sell items between raids. Players can craft better equipment using components found in zones. Barter tasks unlock better stock.

## Genre fit

* Survival
* Extraction
* Tactical
* Action
* Multiplayer
* Desktop

## Related Templates

[View All](https://www.summerengine.com/templates)

[Zombie Survival Build a zombie survival game where players scavenge a ruined world, manage supplies, and avoid or fight the undead. Every decision in the first hour sets up the rest of the game. Survival & Crafting](https://www.summerengine.com/templates/survival/zombie-survival/zombie-survival)

[Post-Apocalyptic Survival Build a post-apocalyptic survival game where players navigate the ruins of civilization, trade and fight with survivor factions, and try to carve out a place in a world that no longer has a rule book. Survival & Crafting](https://www.summerengine.com/templates/survival/post-apocalyptic-survival/post-apocalyptic-survival)

[Base Building Survival Create a survival game centered on constructing and fortifying a base against waves of enemies, environmental threats, and resource scarcity. The base is the game. Survival & Crafting](https://www.summerengine.com/templates/survival/base-building-survival/base-building-survival)

Source: https://www.summerengine.com/templates/survival/extraction-survival/extraction-survival

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