## About this template

Picture a player rounding a corner, shotgun raised, and instantly reading the room: two enemies at mid-range, one flanking from the left. Every second of good FPS design is a negotiation between what the player sees, what they have equipped, and where their feet can take them. That negotiation is the game.

Summer Engine helps you build the mechanics that make that moment feel right. Talk through the weapon feel you want, the movement speed, the level flow. The AI translates those decisions into working systems so you spend your time tuning the combat rather than wiring it from scratch.

FPS games live and die on feedback: the punch of a headshot, the weight of reloading under pressure, the satisfaction of clearing a room cleanly. Every design choice you describe gets turned into concrete systems you can playtest and refine from day one.

## Who it's for

* Solo devs who want a working first-person movement and shooting system to build their campaign on top of.
* Designers who have a specific weapon set or combat scenario in mind and want to get it in front of playtesters fast.
* Teams building a shooter prototype for a jam or publisher pitch who need a solid foundation without starting from zero.
* Anyone making their own take on classic corridor shooters, arena maps, or narrative-driven FPS campaigns.

## Highlights

* ### Combat Prototype  
Get a first-person controller, weapon switching, and enemy AI running so you can test the feel of your combat before investing in level art.
* ### Single-Player Campaign Slice  
Build a 3-level vertical slice with scripted encounters, pickups, and pacing that demonstrates your game direction to co-developers or publishers.
* ### Jam Entry  
Stand up a complete FPS game loop in a weekend. Starting from a working foundation means you spend your jam hours on design and content.

# First-Person Shooter

Build a first-person shooter with tight gunplay, responsive movement, and level design that rewards positioning. Describe your combat vision and Summer Engine builds the foundation alongside you.

SSummer Engine·214 remixes

[Create your own](https://www.summerengine.com/templates/start?category=shooter&useCase=fps&template=fps)

## Highlights

### First-person controller

Players move, aim, and interact from a first-person view. Movement feel, FOV, and head bob are all tunable to match the energy of your game.

### Weapon system

Players carry and switch between weapons with distinct ranges, fire rates, and reload animations. Each gun has its own screen shake and audio cue.

### Enemy AI

Enemies patrol, react to gunfire, seek cover, and call for backup. AI behavior adapts to give players encounters that reward positioning.

### Level flow

Combat arenas connect through corridors and chokepoints. Players discover ammo, health, and new weapons as they push forward.

## Features

* ### First-person movement and aiming  
Players move with WASD and aim with the mouse. Speed, acceleration, jump height, and ADS zoom are configurable. Smooth head bob and camera tilt communicate momentum.
* ### Modular weapon loadout  
Players carry up to four weapons and swap between them. Each weapon has a fire mode, magazine size, reload time, and recoil pattern. Ammo pickups are placed in levels.
* ### Reactive enemy AI  
Enemies have patrol routes and line-of-sight detection. When they spot the player they switch to combat, seek cover, and attempt flanking maneuvers. Alert states spread between nearby enemies.
* ### Hit feedback and damage system  
Shots register with hit markers, blood effects, and directional damage indicators. Enemies have health bars and react to hits with flinch animations. Headshots deal bonus damage.

## Genre fit

* Shooter
* Action
* First-Person
* Desktop
* Web
* Gamepad

## Related Templates

[View All](https://www.summerengine.com/templates)

[Arena Shooter Build a fast-paced multiplayer arena shooter where weapon control and map movement decide matches. Describe your combat vision and Summer Engine builds the foundation alongside you. Shooter](https://www.summerengine.com/templates/shooter/arena-shooter/arena-shooter)

[Third-Person Shooter Build a third-person shooter where cover, mobility, and weapon choice interact. Players see their character and the battlefield at once. Describe your vision and Summer Engine builds the systems alongside you. Shooter](https://www.summerengine.com/templates/shooter/third-person-shooter/third-person-shooter)

[Classic Boomer Shooter Build a retro-inspired first-person shooter with grid-adjacent level design, no regenerating health, and a weapons roster where the shotgun is always wrong to switch away from. Describe your vision and Summer Engine builds it with you. Shooter](https://www.summerengine.com/templates/shooter/boomer-shooter/boomer-shooter)

Source: https://www.summerengine.com/templates/shooter/fps/fps

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