## About this template

Extraction shooters are built on a single terrifying question: is what you have found worth the risk of dying to get it out? Players enter a zone with their personal stash of gear, fight AI enemies and other players, collect loot, and search for an extraction point. If they die, they lose everything they brought in. If they extract, they keep everything they found.

That risk-reward loop creates moments of genuine tension unlike any other genre. A player who has found rare gear and needs to cross an open field to extract feels something real. Build the game that creates that feeling. Summer Engine helps you design the stash system, the loot tables, the extraction points, and the AI enemy placement.

Extraction games succeed when every raid tells a story. The cautious player who extracted light with steady profit. The aggressive player who died rich. The one who found the rare item and fought through three player encounters to get it out. These are the stories your players will tell. Design the systems that make them happen.

## Who it's for

* Teams building a persistent multiplayer game where player gear progression creates ongoing narrative.
* Designers who want to combine PvE and PvP in a single game space with meaningful economic stakes.
* Anyone inspired by Escape from Tarkov or Hunt: Showdown who wants to create their own setting and loot economy.
* Studios building a game where emergent player-versus-player encounters happen organically rather than through matchmaking.

## Highlights

* ### Hardcore Loot Economy  
Build a persistent stash system, gear rarity tiers, and a flea market where players trade extracted loot. The economic game that sits beneath the combat.
* ### Sci-Fi Zone Survival  
Build an extraction game set in an anomalous zone with environmental hazards, artifact hunting, and factions competing for resources.
* ### Indie Extraction Prototype  
Build a smaller-scale extraction game with one map, 6 player slots, and basic loot tiers. A vertical slice to validate the concept with a small player community.

# Extraction Shooter

Build an extraction shooter where players enter dangerous zones carrying only what they bring, fight players and AI, loot gear, and risk everything to extract. Describe your design and Summer Engine builds the foundation with you.

SSummer Engine·34 remixes

[Create your own](https://www.summerengine.com/templates/start?category=shooter&useCase=extraction-shooter&template=extraction-shooter&entry=%2Ftemplates%2Fshooter%2Fextraction-shooter%2Fextraction-shooter)

## Highlights

### Persistent stash

Players manage a personal stash between raids. Gear brought into a raid can be lost permanently on death. Gear extracted is kept and available for future raids.

### Loot and scavenging

Items spawn in containers, on enemies, and on the bodies of killed players. Loot has weight, slots, and condition ratings. Deciding what to keep is constant.

### Extraction points

Players reach extraction points on a timer to leave the raid with their gear. Some extracts are contested. Getting there is the final challenge of every raid.

### PvPvE threat space

AI enemies occupy the zone and drop gear. Human players are also present with their own objectives. Gunfire reveals position to both threats simultaneously.

## Features

* ### Raid loop and persistent stash  
Players select a map and the gear they carry in from their stash. Gear brought in can be lost on death. Surviving to extraction adds looted items to the persistent stash.
* ### Loot system with weight and condition  
Items have weight that limits carry capacity and condition that degrades through use. Containers spawn loot based on location tier tables. Player bodies become lootable on death.
* ### AI enemy faction system  
Factions of AI enemies patrol fixed areas with alert states that spread between members. Different factions have different gear and aggression levels. Killing AI is a primary loot source.
* ### Extraction timer and exit points  
Raids run on a countdown. Multiple extraction points are scattered across the map. Some require specific items or conditions to unlock. Reaching an extract ends the raid.

## Genre fit

* Shooter
* Survival
* Loot
* Multiplayer
* PvPvE
* Desktop
* Gamepad

## Related Templates

[View All](https://www.summerengine.com/templates)

[Tactical Shooter Build a round-based tactical shooter where death is permanent for the round, buy phases reward economy management, and map knowledge wins matches. Describe your design and Summer Engine builds the foundation with you. Shooter](https://www.summerengine.com/templates/shooter/tactical-shooter/tactical-shooter)

[Looter Shooter Build a loot-driven third-person or first-person shooter where gear rarity, build diversity, and escalating content create a game players return to for hundreds of hours. Describe your vision and Summer Engine builds it with you. Shooter](https://www.summerengine.com/templates/shooter/looter-shooter/looter-shooter)

[First-Person Shooter Build a first-person shooter with tight gunplay, responsive movement, and level design that rewards positioning. Describe your combat vision and Summer Engine builds the foundation alongside you. Shooter](https://www.summerengine.com/templates/shooter/fps/fps)

Source: https://www.summerengine.com/templates/shooter/extraction-shooter/extraction-shooter

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