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Godot community / 3D tools

# ProtonScatter

by hungryproton

Non-destructive prop and foliage scattering for filling 3D scenes without hand-placing every asset.

scatterfoliagepropslevel design

[Open in Studio](https://www.summerengine.com/studio/plugins?plugin=protonscatter)

[Upstream page](https://godotengine.org/asset-library/asset/1866)

[Repo](https://github.com/HungryProton/scatter)

Catalog label

Godot community

License

MIT

Godot version

4.1

Version

4.1

Snapshot

2026-06-08

## What it is

This entry is an external Godot community add-on. It is listed because the workflow fits common Summer projects, not because Summer owns the code or replaces the upstream maintainer.

## Why it fits

* Speeds up world, terrain, road, sky, mesh, or scene authoring.
* Keeps generated or edited level data visible inside the Godot project.
* Needs performance checks once generated content gets large.

## Before you add it

* Good for world dressing. Large scatter sets still need performance checks before export.
* Install manually from upstream; Summer does not run plugin uploads from this page.

## Source and ownership

External Godot community software. Summer does not own it, ship it, or replace the upstream maintainer's documentation.

[Open upstream](https://godotengine.org/asset-library/asset/1866)

[Open repo](https://github.com/HungryProton/scatter)

Source: https://www.summerengine.com/plugins/protonscatter

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