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Godot community / Camera

# Phantom Camera

by ramoks

Camera tooling for Godot projects that need cleaner follow cameras, transitions, and authored camera behavior.

camera3D2Dcinematics

[Open in Studio](https://www.summerengine.com/studio/plugins?plugin=phantom-camera)

[Upstream page](https://godotengine.org/asset-library/asset/1822)

[Repo](https://github.com/ramokz/phantom-camera)

Catalog label

Godot community

License

MIT

Godot version

4.4

Version

0.11

Snapshot

2026-06-07

## What it is

This entry is an external Godot community add-on. It is listed because the workflow fits common Summer projects, not because Summer owns the code or replaces the upstream maintainer.

## Why it fits

* Improves presentation, editor ergonomics, input prompts, or UI authoring.
* Keeps visual polish work closer to reusable Godot resources.
* Should stay optional when the team already has a project-specific workflow.

## Before you add it

* External Godot add-on for camera work in playable prototypes and finished games.
* Install manually from upstream; Summer does not run plugin uploads from this page.

## Source and ownership

External Godot community software. Summer does not own it, ship it, or replace the upstream maintainer's documentation.

[Open upstream](https://godotengine.org/asset-library/asset/1822)

[Open repo](https://github.com/ramokz/phantom-camera)

Source: https://www.summerengine.com/plugins/phantom-camera

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