[Back to plugins](https://www.summerengine.com/plugins)

Godot community / Gameplay logic

# Godot State Charts

by derkork

State chart nodes for gameplay, UI, and NPC logic when a finite-state machine starts getting too tangled.

state chartsFSMNPCsUI state

[Open in Studio](https://www.summerengine.com/studio/plugins?plugin=godot-state-charts)

[Upstream page](https://godotengine.org/asset-library/asset/1778)

[Repo](https://github.com/derkork/godot-statecharts)

Catalog label

Godot community

License

MIT

Godot version

4.0

Version

0.22.4

Snapshot

2026-06-08

## What it is

This entry is an external Godot community add-on. It is listed because the workflow fits common Summer projects, not because Summer owns the code or replaces the upstream maintainer.

## Why it fits

* Provides reusable runtime systems for authored gameplay behavior.
* Can reduce boilerplate around NPCs, inventory, pathfinding, or game-state logic.
* Project-specific rules should stay explicit in your own code.

## Before you add it

* Good fit for authored gameplay state. Keep project-specific transitions in game code.
* Install manually from upstream; Summer does not run plugin uploads from this page.
* Keep generated gameplay rules inspectable and owned by the project.

## Source and ownership

External Godot community software. Summer does not own it, ship it, or replace the upstream maintainer's documentation.

[Open upstream](https://godotengine.org/asset-library/asset/1778)

[Open repo](https://github.com/derkork/godot-statecharts)

Source: https://www.summerengine.com/plugins/godot-state-charts

---

## Machine-readable resources

- Site index for agents: https://www.summerengine.com/llms.txt
- Full inlined content: https://www.summerengine.com/llms-full.txt
- Porting catalog: https://www.summerengine.com/llms-porting.txt
- Structured catalog: https://www.summerengine.com/agent-catalog.json
- Sitemap: https://www.summerengine.com/sitemap.xml
- Developer resources: https://www.summerengine.com/docs