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Godot community / XR

# Godot OpenXR Vendors Plugin

by Godot XR

OpenXR vendor extensions and export settings for XR projects targeting specific headsets and stores.

OpenXRVRARexport

[Open in Studio](https://www.summerengine.com/studio/plugins?plugin=godot-openxr-vendors)

[Upstream page](https://godotengine.org/asset-library/asset/3768)

[Repo](https://github.com/GodotVR/godot%5Fopenxr%5Fvendors)

Catalog label

Godot community

License

MIT

Godot version

4.4

Version

4.3.1

Snapshot

2026-06-08

## What it is

This entry is an external Godot community add-on. It is listed because the workflow fits common Summer projects, not because Summer owns the code or replaces the upstream maintainer.

## Why it fits

* Provides XR setup pieces that are tedious to rebuild per project.
* Helps prototypes reach headset testing faster.
* Still needs device, export, and store-target validation.

## Before you add it

* XR export settings can be platform-specific. Review per headset and store target.
* Install manually from upstream; Summer does not run plugin uploads from this page.

## Source and ownership

External Godot community software. Summer does not own it, ship it, or replace the upstream maintainer's documentation.

[Open upstream](https://godotengine.org/asset-library/asset/3768)

[Open repo](https://github.com/GodotVR/godot%5Fopenxr%5Fvendors)

Source: https://www.summerengine.com/plugins/godot-openxr-vendors

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