# Veo 3.1 for game development

Vendor: Google. Type: Video. Status: live.

Google's premium Veo tier for coherent shots with native audio.

Veo 3.1 is Google's premium video model. Summer offers it for text to video, image to video, and subject-consistent video from up to three reference images, all with native audio.

## What it is good for in games

- Final trailer shots and store-page video where coherence matters most.
- Intro and ending cinematics built around your own character art.
- Keeping a hero character on-model across shots with reference images.

## In Summer Studio

- Veo 3.1 (Text to video)
- Veo 3.1 (Image to video)
- Veo 3.1 Reference (Reference to video)

Cost depends on the models you choose. Your dashboard shows spend as it happens.

Try it: https://www.summerengine.com/studio?tab=video&generator=fal-ai%2Fveo3.1

## Use it from Claude, Cursor or Codex

Call summer_generate_video with model: "veo3.1" through the Summer MCP server. Setup: https://www.summerengine.com/mcp

## Questions

### What is Veo 3.1 good for in game development?

Veo 3.1 is Google's premium video model. Summer offers it for text to video, image to video, and subject-consistent video from up to three reference images, all with native audio. Typical game uses: final trailer shots and store-page video where coherence matters most; intro and ending cinematics built around your own character art; keeping a hero character on-model across shots with reference images.

### What can Veo 3.1 generate, and how long are the clips?

In Summer, Veo 3.1 supports text to video, image to video, and reference to video. Generated clips run 4, 6, and 8 seconds, in 16:9 and 9:16 aspect ratios at 720p, 1080p, and 4K.

### Can I use Veo 3.1 from Claude Code, Cursor or Codex?

Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_video with model: "veo3.1". Setup instructions are at summerengine.com/mcp.

### Where do Veo 3.1 results go?

Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.

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