# Seed Audio 1.0 for game development

Vendor: ByteDance. Type: Audio. Status: live.

ByteDance's natural speech with preset voices.

Seed Audio 1.0 is ByteDance's speech model. Summer runs it with its preset voices, in English, Chinese and mixed languages, with a speed control.

## What it is good for in games

- NPC voice lines with natural pacing.
- Mixed-language dialogue.
- Narration for tutorials and trailers.

## In Summer Studio

- Seed Audio 1.0 (Text to speech)

Cost depends on the models you choose. Your dashboard shows spend as it happens.

Try it: https://www.summerengine.com/studio?tab=audio&generator=seed-audio-1.0

## Use it from Claude, Cursor or Codex

Call summer_generate_audio with capability: "text_to_speech", modelId: "seed-audio-1.0" through the Summer MCP server. Setup: https://www.summerengine.com/mcp

## Questions

### What is Seed Audio 1.0 good for in game development?

Seed Audio 1.0 is ByteDance's speech model. Summer runs it with its preset voices, in English, Chinese and mixed languages, with a speed control. Typical game uses: NPC voice lines with natural pacing; mixed-language dialogue; narration for tutorials and trailers.

### What kind of audio can Seed Audio 1.0 make?

In Summer, Seed Audio 1.0 is used for text to speech.

### Can I use Seed Audio 1.0 from Claude Code, Cursor or Codex?

Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_audio with capability: "text_to_speech", modelId: "seed-audio-1.0". Setup instructions are at summerengine.com/mcp.

### Where do Seed Audio 1.0 results go?

Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.

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