# Eleven Flash v2.5 for game development

Vendor: ElevenLabs. Type: Audio. Status: live.

Low-latency speech for fast iteration.

Eleven Flash v2.5 is ElevenLabs' low-latency speech model. It is the quickest way to hear a line of dialogue while you are still writing it.

## What it is good for in games

- Iterating on dialogue lines and timing during writing.
- Barks and short callouts such as "reloading" or "over here".
- Temporary voice for prototypes.

## In Summer Studio

- Eleven Flash v2.5 (Text to speech)

Cost depends on the models you choose. Your dashboard shows spend as it happens.

Try it: https://www.summerengine.com/studio?tab=audio&generator=eleven_flash_v2_5

## Use it from Claude, Cursor or Codex

Call summer_generate_audio with capability: "text_to_speech", modelId: "eleven_flash_v2_5" through the Summer MCP server. Setup: https://www.summerengine.com/mcp

## Questions

### What is Eleven Flash v2.5 good for in game development?

Eleven Flash v2.5 is ElevenLabs' low-latency speech model. It is the quickest way to hear a line of dialogue while you are still writing it. Typical game uses: iterating on dialogue lines and timing during writing; barks and short callouts such as "reloading" or "over here"; temporary voice for prototypes.

### What kind of audio can Eleven Flash v2.5 make?

In Summer, Eleven Flash v2.5 is used for text to speech.

### Can I use Eleven Flash v2.5 from Claude Code, Cursor or Codex?

Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_audio with capability: "text_to_speech", modelId: "eleven_flash_v2_5". Setup instructions are at summerengine.com/mcp.

### Where do Eleven Flash v2.5 results go?

Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.

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