## Sobre esta plantilla

A rhythm game is the feeling of being in sync with music. Notes travel down a lane toward a hit line, and the player presses exactly as each one arrives. Land them clean and a combo builds, the score climbs, and a hard track turns into something that feels like a performance. Miss the timing and the combo breaks, the feedback bites, and you want to run it again. The entire genre rests on one thing: input that feels locked to the beat.

Summer Engine helps you build that synced loop through conversation. Describe your lanes, your note types, your judgment windows, and the engine scaffolds the chart playback, the timing detection, the combo and scoring system, and the visual and audio feedback that sells every hit. You bring the songs and the charts; the systems keep them in time.

Great rhythm games are honest about timing. The judgment windows have to feel fair, the audio has to stay in sync even when the framerate dips, and the feedback has to tell the player instantly whether they were early, late, or perfect. Nail that and players trust the game enough to chase mastery.

## Para quién es

* Devs who love music games and want to build their own with custom tracks and charts.
* Solo creators making a tight, replayable arcade game built on a single skill.
* Designers who want to experiment with note types, lane counts, and difficulty curves.
* Anyone inspired by DDR, Guitar Hero, or osu! who wants to build a rhythm game of their own.

## Destacados

* ### Single-Track Prototype  
Build the core: one song, a four-lane chart, timing judgment, and a combo and score readout. The smallest version that already feels like a rhythm game.
* ### Full Rhythm Game  
Create a song select screen, multiple difficulties per track, several note types, a grade and accuracy system, and a leaderboard for each chart.
* ### Chart Editor Build  
Add a tool that lets the player or designer place notes against a waveform, so new songs can be charted without touching code.

# Rhythm Game

Build a rhythm game where notes scroll to a hit line and the player presses in time with the track. Describe your style and Summer Engine wires the chart sync, timing judgment, combo scoring, and audio-reactive feedback.

SSummer Engine·0 remixes

[Create your own](https://www.summerengine.com/es/templates/start?category=arcade&useCase=rhythm-game&template=rhythm-game&entry=%2Fes%2Ftemplates%2Farcade%2Frhythm-game%2Frhythm-game)

## Destacados

### Chart synced to the track

Notes are placed against the music and scroll to the hit line in time. The chart drives the gameplay, so any song becomes a level.

### Timing-window judgment

Each press is graded against the note: perfect, good, or miss. The windows are tunable so difficulty and fairness are in your hands.

### Combo and score system

Consecutive hits build a combo that multiplies score. Breaking it resets the multiplier, creating the tension that defines a run.

### Audio-reactive feedback

Hits flash, the lane pulses, and the music stays locked even under load, so every input reads instantly as early, late, or clean.

## Características

* ### Note chart and playback system  
A data format for placing notes against a track and a player that scrolls them to the hit line in sync with the audio clock.
* ### Timing detection and judgment  
Input is compared to the nearest note within configurable windows, producing a graded result that drives scoring and feedback.
* ### Combo, score, and accuracy  
A combo multiplier rewards streaks, a score accumulates per hit, and an accuracy percentage and letter grade summarize the run.
* ### Song select and difficulty tiers  
A menu to pick tracks and difficulties, with separate charts per difficulty and per-chart best scores saved.

## Genre fit

* Arcade
* Rhythm
* Music
* Casual
* Skill
* Web
* Desktop
* Mobile

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Source: https://www.summerengine.com/es/templates/arcade/rhythm-game/rhythm-game

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