# Mirelo SFX 2.0 for game development

Vendor: Mirelo. Type: Audio. Status: live.

Rich sound effects and ambience built for games.

Mirelo SFX 2.0 turns a short description into a detailed sound effect or ambience bed. It is built for game and app audio, from short hits to long beds.

## What it is good for in games

- Impacts, footsteps and object sounds with real texture.
- Ambience beds for forests, caves and towns.
- Interface and pickup sounds.

## In Summer Studio

- Mirelo SFX 2.0 (Sound effects)

Cost depends on the models you choose. Your dashboard shows spend as it happens.

Try it: https://www.summerengine.com/studio?tab=audio&generator=mirelo-sfx-2.0

## Use it from Claude, Cursor or Codex

Call summer_generate_audio with capability: "sound_effects", modelId: "mirelo-sfx-2.0" through the Summer MCP server. Setup: https://www.summerengine.com/mcp

## Questions

### What is Mirelo SFX 2.0 good for in game development?

Mirelo SFX 2.0 turns a short description into a detailed sound effect or ambience bed. It is built for game and app audio, from short hits to long beds. Typical game uses: impacts, footsteps and object sounds with real texture; ambience beds for forests, caves and towns; interface and pickup sounds.

### What kind of audio can Mirelo SFX 2.0 make?

In Summer, Mirelo SFX 2.0 is used for sound effects.

### Can I use Mirelo SFX 2.0 from Claude Code, Cursor or Codex?

Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_audio with capability: "sound_effects", modelId: "mirelo-sfx-2.0". Setup instructions are at summerengine.com/mcp.

### Where do Mirelo SFX 2.0 results go?

Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.

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- Developer resources: https://www.summerengine.com/docs
- Summer API (assets from any agent or code; public per-call model prices): https://docs.summerengine.com/api