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Made with Grok Imagine · 30 Sept 2026

# KickCat Jump

Generated from: 16-bit pixel art game sprite, ONE single character only, strict side view profile FACING RIGHT, full body from top of head down to the boots, on a flat solid magenta background (#FF00FF), no ground, no floor, no drop shadow, no text, no border, no other objects. Character KICKCAT: a dapper BLUE cat with a long flowing WHITE handlebar mustache, a tall high-collared long BLACK trench coat, a glowing amber-green MONOCLE over one eye, and oversized riveted IRON boots. Steampunk gritty, moody and atmospheric, dark teal-blue and gunmetal iron palette. Pixel art style: thick chunky pixel clusters, large crisp square pixels, hard pixel edges, no anti-aliasing, no blur, no soft gradient, limited retro palette. The cat is drawn about 36 pixels tall on its own pixel grid and rendered large, so every pixel square is big, blocky and clearly visible. FRAMING (must match every frame of this set exactly): character centered horizontally, the figure fills almost the full frame height - the body stretched tall from just above the BOTTOM edge to just below the TOP edge, head near the top, no large empty background areas above or below, the body roughly one third of the frame width. POSE - JUMP, one airborne pose: knees pulled up with both oversized iron boots tucked up under the body, boots hanging only a few pixels above the bottom edge of the frame, arms out for balance, long coat flaring out widely around the body, mustache streaming upward, monocle glinting.

Type

Game Art

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kickcatplayerjumpplatformer

[Creator Makoto Heihashi](https://www.summerengine.com/Makoto Heihashi)

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