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# v0.5.32 — Smarter Auto mode, editor write lock, and pricing refresh

Released May 21, 2026

## Highlights

* Auto mode rebuilt — faster, more reliable agentic turns with intelligent multi-model routing (still the best value per message)
* Desktop 0.5.32 locks the editor while the AI writes, so your open scenes and scripts stay in sync
* New Basic plan ($5/mo), yearly billing, and clearer credit tiers — Studio creation now requires an active subscription
* Shorter effective context window in Auto — start a fresh chat for big builds so the AI stays focused

## Changes

Added
* Auto mode routes across multiple models behind the scenes — text work uses a new agentic coding model; image attachments automatically upgrade to a vision-capable model
* Yearly billing on Pro, Pro Plus, and Ultra (20% off, credits still refresh monthly)
* $3 startup bonus for new accounts (replaces the old $10/month free credit grant)
* Localized game templates and marketing copy in German, Spanish, Japanese, Portuguese, and Chinese
* Studio asset creation and generation gated behind an active paid subscription (chat welcome bonus still works)

Improved
* Auto mode: much faster tool loops, better multi-step reasoning across tool calls, and clearer thinking in the UI
* AI write lock — the native editor pauses manual edits while a turn is running, with heartbeat renewal for long jobs
* Desktop 0.5.32: mutation leases and editor reconciliation so AI writes match what you see in open inspectors, docks, and viewports
* Structured tool errors — bridge timeouts, missing files, and failed ops return feedback in chat instead of breaking the whole turn
* Bridge and state-read timeouts extended to 60s for heavier imports and scene reads
* Snapshot tools hidden from non-vision models so Auto no longer hallucinates scene screenshots it cannot see
* Onboarding resume gate, auth hardening, and polished marketing handoff from web to desktop
* Credit warnings simplified — clearer separation between out-of-credits and upstream gateway errors
* Free-tier GameSoul onboarding capped at 100 drafts before upgrade prompt

Fixed
* Retry on a failed turn no longer replays historical bridge state reads from earlier messages
* Game view embed toggles reconcile correctly after macOS upgrades to 0.5.32
* Meshy image-to-3D and text-to-3D payloads cleaned up after v6 API drift
* 3D generation progress cards deduplicated and persist across new messages in the same chat
* Navigation language switcher placement and xl breakpoint overflow

Source: https://www.summerengine.com/changelog/0.5.32

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## Machine-readable resources

- Site index for agents: https://www.summerengine.com/llms.txt
- Full inlined content: https://www.summerengine.com/llms-full.txt
- Porting catalog: https://www.summerengine.com/llms-porting.txt
- Structured catalog: https://www.summerengine.com/agent-catalog.json
- Sitemap: https://www.summerengine.com/sitemap.xml
- Developer resources: https://www.summerengine.com/docs