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Made with Nano Banana 2 Lite · 5 Nov 2026

# Zombiewelle abwehren

Generated from: Dynamic 3D third-person action shot at the base gate at night. Three survivors with firearms and melee weapons stand shoulder to shoulder behind a barricade. A massive horde of decayed zombies surges forward from the darkness, hands outstretched, filling the street. Muzzle flashes and burning barrel fires light the scene in orange and red. Bullet casings scatter across the ground. The gate creaks under pressure. Drawn in this game's art direction: Photoreal stylised 3D rendering, grounded realism matching a modern open-world survival game, PBR materials with worn leather, rusted metal, muddy fabric, and cracked concrete, cinematic directional lighting with strong shadow contrast, handheld third-person camera feel with slight depth of field, desaturated earthy palette of olive, rust, grey, and black with selective warm amber or cold blue accent light Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

Type

Game Art

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[Creator FreestylerLui](https://www.summerengine.com/FreestylerLui)

## Specs

Format

PNG

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