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Made with Nano Banana 2 Lite · 25 Oct 2026

# Trouver le portail de sortie

Generated from: First-person view of a shimmering vertical portal of pale blue-white light standing at the end of a narrow beige corridor, five empty aluminum cans arranged on the carpet in front of it, fluorescent lights above flickering violently, walls casting long distorted shadows, the portal radiating soft mist onto the stained floor Drawn in this game's art direction: Photoreal 3D rendering, physically based materials, high realism matching first-person PC horror games, yellowed peeling wallpaper with visible moisture stains, worn beige carpet with dark patches, harsh flickering fluorescent lighting casting cold white and warm amber pools, deep shadow volumes between lights, lens slight grain and subtle chromatic aberration for dread atmosphere, desaturated yellow-beige and near-black palette with pale blue-white accent for the portal Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

Type

Game Art

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[Creator KACPER](https://www.summerengine.com/KACPER)

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