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Made with Summer Pixel · 26 Oct 2026

# This Image Game Background

Edited image: This image is a flat-coloured 3D blockout render of a small fantasy village square (Graufurt) seen from a fixed orthographic game camera, looking down about 30 degrees from above and rotated 45 degrees. Repaint it as a finished hand-painted fantasy illustration background: warm evening light, muted earthy palette, fine visible brushstrokes, richly detailed but calm and quiet. Not comic book, not cartoon, not pixel art, not SNES-style, no outlines. This is a strict image-to-image paint-over: keep every shape, every edge and every position identical, pixel-aligned, same camera, same framing, same silhouettes and same sizes. Every building, roof, gable, wall, window, door, well, market stall, crate, barrel, cart, bench, fence, signpost, flower bed, haystack, tree trunk, tree canopy, bush, lamp post and cobblestone patch stays exactly where it is. Do not add, remove, move, enlarge or shrink anything. Only paint surface detail, texture and light inside the existing shapes. No new objects, no characters, no people, no animals, no text, no lettering, no signage lettering, no watermark. Colour key of the blockout to translate into materials: - red = clay tile roofs, rows of overlapping curved tiles, weathered terracotta - cream = timber-framed plaster facades, warm off-white plaster with dark oak beams - brown = worn wood: doors, beams, cart, barrels, fence, benches, signposts, well frame - grey = mossy stone masonry: the town gate piers, the gate walls, the guard houses left and right, the well curb - light brown / tan = cobblestone plaza and the street, individually painted worn stones with soft moss in the joints - green = grass and tree crowns; lush painterly foliage clumps - pink low blocks = flower beds, dense small blossoms - blue = windows, dark glass with a hint of sky reflection - yellow / straw = hay bales and the leafy tree at the front right Light: low warm evening sun from the upper left, gentle golden rim light on roof edges and timber, cool soft shade in the shadowed sides. Shadows only as short soft contact shadows under each object, hugging the ground - absolutely no long cast shadows across the ground or over the buildings. Ground plane stays luminous and readable. Keep the outer border of the frame as painted sky and distant treeline where the blockout shows open ground, no letterbox, no border line. Painted game background, full frame, edge to edge.

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Game Art

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edited

[Creator Matthias Wörther](https://www.summerengine.com/Matthias Wörther)

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