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Made with Nano Banana 2 Lite · 24 Oct 2026

# Survive until first light

Generated from: Top-down aerial view of a PS1-style low-poly cemetery, a lone figure crouching behind a broken tombstone, fog thick at the far wall, two glowing eyes visible between dead trees near the corner, dim street lamps casting tiny light circles on dirt paths, dark blue-grey palette, pixelated textures, no UI Drawn in this game's art direction: PS1 retro low-poly 3D render, blocky geometry with low polygon counts, low-resolution pixelated diffuse textures on every surface, slight texture warping, dark nighttime scene lit by a dim directional blue-grey moonlight and short-range warm point lights from street lamps, thick blue-grey distance fog, very low ambient light, deep shadow contrast, palette of dark slate blue, charcoal grey, clay brown, moss green, and aged bone white Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

Type

Game Art

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[Creator Med Sidaty](https://www.summerengine.com/Med Sidaty)

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