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Made with Summer Pixel · 25 Oct 2026

# Strict Image-to-image Character Sprite

Edited image: Strict image-to-image repaint of this exact frame. Keep every silhouette, edge, and framing pixel-aligned to the source: the warm brown wooden arena floor band, the grey-violet stone rear wall, the two tall pale sand/cream stone pillars at far left and far right, the central stone gate with its two jambs and horizontal lintel, the two tall hanging banner panels (deep crimson on the left banner, indigo-violet on the right banner), the two small lantern posts with glowing yellow lamps, and the dark grey side ledges and steps at lower left and lower right. Do not move, add, remove, resize, or reshape any structure. Repaint it as a hand-painted 2D game background in Cuphead-era style: bold hand-drawn ink linework with slightly varied weight, warm painterly shading with visible brushwork, weathered pale stone with carved runes and chipped edges, heavy cloth banners with folds and tattered hems, warm golden lantern glow with soft bloom halos around the lamps. Theme: a mythic guardian-gate arena where celestial and demonic motifs coexist - subtle carved celestial sigils and faint demonic horns and fangs worked into the stone. Mood: heroic but slightly ominous dusk, deep dusk sky tones behind the gate, warm rim light, soft short contact shadows only directly under objects, no long cast shadows across the floor. Paint the two small human character sprite positions as plain empty ground with no figures. Keep the dark bands at the very top and bottom of the frame as plain flat dark backdrop, inventing no scenery there. No characters, no creatures, no text, no lettering, no UI, no watermark.

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Game Art

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edited

[Creator user\_b3fde344](https://www.summerengine.com/user%5Fb3fde344)

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