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Made with GPT Image 2 · 1 Nov 2026

# Spearman pixel attack 16

Generated from: Pixel art sprite sheet of the same soldier as the reference: a kingdom SPEARMAN, same steel kettle helm, chainmail shirt, plain CRIMSON tabard, brown leather gloves and boots, clean-shaven with a scar on his cheek, same face, same pixel art style, size and colours. IMPORTANT: his LONG SPEAR with an iron leaf blade is GRIPPED IN BOTH HANDS in all 16 frames; it is never drawn on its own, never thrown, never floating; every frame shows the whole soldier and the whole spear. A 16-frame SPEAR ATTACK, side view, FACING RIGHT, with real weight, anticipation and follow-through. Frames in order: 1 battle stance, spear levelled forward; 2 shifts his weight back, eyes on the target; 3 steps forward with the front foot; 4 coils, pulling the spear back to his hip; 5 lunges forward, front foot planted; 6 rushing forward low, body leaning in, spear still back; 7 thrusts the spear far forward at full stretch, a white motion streak along the shaft; 8 the spear at full reach, a small white spark at its tip; 9 holds the lunge; 10 pulls the spear back; 11 twirls the spear, shaft upright beside him; 12 brings it down level again; 13 steps back; 14 sets his feet; 15 settles his grip; 16 battle stance, the same as frame 1\. Every frame clearly different from the next, the motion flowing smoothly. Layout: TWO ROWS of 8 frames, frames 1-8 on the top row and 9-16 on the bottom row, evenly spaced with very wide gaps so the long spear never reaches the next frame; streaks and sparks touch the spear and stay inside their own frame's space. Plain pure white background, no ground, no shadows, no text, no numbers, no blood.

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Game Art

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[Creator Inco Kija](https://www.summerengine.com/Inco Kija)

## Specs

Format

PNG

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