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Made with Nano Banana 2 Lite · 26 Oct 2026

# Sneak past the patrolling stalker

Generated from: First-person view down a narrow dark hallway inside an old house, low warm orange light from a single lamp, a tall distorted humanoid figure with elongated limbs visible at the far end patrolling slowly, a faint triangular vision cone glowing faintly in front of it, dusty floorboards, peeling wallpaper, claustrophobic corridor, the player crouches low, camera slightly lowered Drawn in this game's art direction: stylised 3D render, semi-realistic with slightly exaggerated proportions, physically based materials with rough worn surfaces, dramatic low-key lighting with deep shadows and isolated warm orange practical lights, cinematic close camera with slight depth of field, palette of near-black deep browns and desaturated greys with isolated amber and dull yellow accent lights, atmospheric fog in all environments Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

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Game Art

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[Creator Darmu](https://www.summerengine.com/Darmu)

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