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Made with Seedream 5.0 Pro · 26 Oct 2026

# shopkeeper baker sprite grid 6x8

Generated from: Retro 16-bit SNES-era RPG character sprite sheet in a soft painted pixel-art style: crisp hard pixel edges with painterly cel shading, no anti-aliasing smudge, no gradients, thick soft dark-brown outline. Warm nostalgic palette of ochre, worn brown, cream, muted green and deep red. THE SUBJECT: one woman baker, about forty, warm and sturdy with a broad friendly face and a little grey in her brown hair. A flour-dusted cream apron over a rolled-sleeve linen shirt in ochre, sleeves shoved up to the elbow, a deep red headscarf tied over her hair, practical brown skirt and sturdy boots, apron strings tied at the back. Realistic adult proportions, NOT chibi, NOT big-headed. THE GRID, most important: the whole image is EXACTLY 6 columns by 8 rows of EQUAL-SIZED rectangular cells on a uniform grid, 48 cells total, no borders, no gutters, no grid lines. Every cell holds one full-body figure, centred, identical scale, feet on the SAME horizontal baseline near the bottom edge of the cell, head and boots fully inside the cell, no pose touching or overlapping a neighbouring cell. ROW ORDER, TOP TO BOTTOM: Row 1 idle\_down: front view facing the viewer, relaxed standing. Row 2 idle\_up: back view of the same character, standing. Row 3 idle\_left: left side profile facing LEFT, standing. Row 4 idle\_right: right side profile facing RIGHT, standing. Row 5 walk\_left: left-facing walk cycle, six distinct poses left to right, arms swinging opposite the legs. Row 6 walk\_right: the same walk cycle mirrored, facing RIGHT. Row 7 run\_left: left-facing run, six poses, longer stride, forward lean. Row 8 run\_right: the same run cycle mirrored, facing RIGHT. BACKGROUND: one flat plain neutral mid-grey behind everything, no ground shadow, no scenery. No text, no numbers, no labels, no watermark, no frame borders.

Type

Game Art

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sprite-sheetshopkeeperpixel-artcharacter

[Creator Wizards Grimm](https://www.summerengine.com/Wizards Grimm)

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