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Made with Nano Banana 2 Lite · 27 Oct 2026

# Sectores residenciales con barricadas

Generated from: Third-person over-the-shoulder view of a wide colony residential corridor inside a space station, makeshift barricades of furniture and scrap metal stacked across the path, apartment module doors torn open on both sides as flanking routes, dead colony lights replaced by emergency red strobes, graffiti and warning symbols scratched into walls, a sealed blast door at the far end as the objective, scattered personal belongings and blood trails on the floor, claustrophobic urban layout, stylised sci-fi 3D rendering Drawn in this game's art direction: Stylised sci-fi 3D rendering, semi-realistic proportions with exaggerated material detail, heavy worn metal surfaces with corrosion and welds, volumetric fog and god rays through grated ceilings, high-contrast chiaroscuro lighting with deep blacks, accent colours of teal bioluminescence and orange emergency glow against near-black environments, cinematic over-the-shoulder camera feel, rich textured materials with visible grime and damage, moody atmospheric palette of charcoal, deep teal, burnt orange and cold blue Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

Type

Game Art

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[Creator ZOMBI](https://www.summerengine.com/ZOMBI)

## Specs

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PNG

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