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Made with Nano Banana 2 Lite · 25 Oct 2026

# ROWA Fortress dungeon

Generated from: Side-view pixel art dungeon level layout inside a giant pharmacy automation fortress, multi-level platforms made of conveyor belts and pill canister pipes, enemy patrol paths visible, a locked boss door at the far right, player spawn at the far left, obstacles of falling medicine canisters and sparking cable hazards, deep background of layered steel machinery, palette of dark slate, chrome and electric blue warning lights Drawn in this game's art direction: 16-bit pixel art rendering, crisp anti-alias-free pixels, flat opaque colours with selective dithering for shading, inspired by late-era SNES RPG sprite work, side-view perspective throughout, vibrant saturated palette with strong contrast, clean black outlines on all sprites, indoor fluorescent and neon accent lighting, cinematic but readable compositions with no gradients except in sky or energy effects Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

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Game Art

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[Creator M N](https://www.summerengine.com/M N)

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