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Made with Nano Banana 2 Lite · 26 Oct 2026

# Reorganize fragmentos espalhados

Generated from: A 3D puzzle scene viewed from a slight top-down perspective: dozens of torn illustrated paper fragments scattered across a worn wooden table, each fragment showing part of a hand-drawn forest scene with ink lines and watercolor washes. The player's hands hover over the pieces, one fragment nearly fitted into place at the center, revealing a glowing doorway hidden in the illustration. Warm amber lamp light falls across the table. Rich earthy tones with pops of teal and gold. Drawn in this game's art direction: Hand-drawn illustrated 3D with sketch ink outlines and loose watercolor fills, stylised not photoreal, all surfaces textured like paper or aged parchment, warm directional lighting with soft ambient glow, rich saturated palette anchored in earthy ambers and deep blues, camera slightly elevated with gentle perspective depth, painterly and tactile mood throughout Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

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Game Art

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[Creator Beatriz Teixeira](https://www.summerengine.com/Beatriz Teixeira)

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