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Made with Nano Banana 2 Lite · 1 Nov 2026

# Push through enemy trenches

Generated from: 2D side-scrolling action scene, a lone soldier in tactical gear running and firing a rifle to the right through a war-torn trench, enemy soldiers popping up from cover behind sandbags and broken walls, explosions and muzzle flashes lighting the smoky air, horizontal level layout with clear ground plane and layered background ruins, stylised 3D rendering, bold warm orange and grey palette Drawn in this game's art direction: Stylised 3D rendering, semi-realistic proportions with bold clean shading and hard-edged geometry, PBR-like materials with worn metal and rough fabric textures, dynamic directional lighting with strong shadow contrast and lens flare on light sources, cinematic side-on camera kept close to the action plane, palette of deep greys and military earth tones punched with vivid orange and red accent lighting Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

Type

Game Art

Download requests

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[Creator Vladyslav Bezus](https://www.summerengine.com/Vladyslav Bezus)

## Specs

Format

PNG

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