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Made with Nano Banana 2 Lite · 28 Oct 2026

# Pueblo costero en conflicto

Generated from: Top-down isometric view of a small Mediterranean coastal village map, two rows of low white and terracotta buildings forming intersecting streets, a central plaza fountain as the main landmark, a dock area on one edge with shipping containers as cover, open sight lines along the seafront contrasting with tight alley routes, warm white and terracotta palette with deep blue water edge Drawn in this game's art direction: Stylised 3D rendering, semi-realistic proportions with slightly heightened contrast and clean geometry, PBR materials with visible surface wear and grime, strong directional lighting with sharp shadows, cinematic camera angles, palette of desaturated earth tones, concrete greys and dusty tans with selective warm or cool accent lighting per scene Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

Type

Game Art

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[Creator daniel infierno](https://www.summerengine.com/daniel infierno)

## Specs

Format

PNG

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