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Made with Nano Banana 2 Lite · 31 Oct 2026

# PO Ashwood aankomst B flanken aangekleed

Generated from: Paintover of this game screenshot. Keep the exact camera angle, framing, the small hero character in the centre, the winding path, the camp with the fire and the cart, and the overall shape of the narrow gorge. Change only the dressing of the two cliff walls and the gorge floor: the walls become grey granite with strong horizontal strata ledges and a few large blocky protrusions, faceted not noisy, with mossy turf and thin crusted snow overhanging each ledge; gnarled pale tree roots and a few small wind-bent conifers and withered birches grow out of the ledges; dark hollows and shadow breaks so the wall no longer reads as one tiled texture. The gorge floor becomes the edge of an old ash wood: low ferns, warm-pale withered grass strands mixed with cool sage tufts, a few ash trunks at the foot of the walls. The path is a worn earth track with ruts and stones, not a painted stripe. Second Winter mood: cold northern evening light, sparse light snowfall, withering shown as warm-pale, never grey. Stylised Nordic fantasy, soft sculpted chunky forms, painterly low-frequency texture, readable silhouettes, the character stays fully visible and readable.

Type

Game Art

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[Creator Richard Kragten](https://www.summerengine.com/Richard Kragten)

## Specs

Format

PNG

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