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Made with Nano Banana 2 Lite · 31 Oct 2026

# Persigue al objetivo por las calles

Generated from: Third-person close chase through a narrow city street at golden hour, protagonist sprinting on foot weaving between parked cars and market stalls, a fleeing target visible 20 meters ahead rounding a corner, motion blur on legs and arms, debris kicked up, realistic urban district with concrete buildings and hanging laundry, low camera angle behind the runner, tense and kinetic Drawn in this game's art direction: Photoreal 3D rendering, high geometric fidelity, PBR materials with visible wear on concrete asphalt and metal, dynamic directional lighting with sharp real-time shadows, cinematic third-person camera with slight low angle and mild depth of field, colour palette of warm ambers and cool blue-greys with pops of artificial neon and sodium street light orange, no stylisation, targeting AAA mobile realism Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

Type

Game Art

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[Creator You Tube](https://www.summerengine.com/You Tube)

## Specs

Format

PNG

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