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Made with GPT Image 2 · 31 Oct 2026

# Nemir pixel godless transformation

Generated from: Pixel art battle animation sprite sheet for a 2D fantasy tactics RPG, classic 16-bit/32-bit handheld strategy-RPG battle animation style: crisp pixel art, limited palette, dark 1-pixel outlines, clean shading, dynamic anime poses, stark black-and-white void effects. Match the pixel style, scale and the Godless Hour character design of the reference sheet exactly. The transformation goes FROM his normal form: Nemir in FULL COLOUR (dark-ash hair, grey eyes, warm skin, charcoal coat, faded red scarf, steel knives) — TO his Godless Hour form exactly as in the reference sheet (colour-drained ink-like black, white and grey, blank white eyes, black smoke, cracked magic fragments, void-black knives with white edges). GODLESS HOUR AWAKENING, 10 frames, ALL in ONE single horizontal row (never wrap to a second row), evenly spaced, same scale and same ground line, side view, FACING RIGHT: 1 normal Nemir in full colour, knife-fighter's stance; 2 he cracks his neck and smiles thinly; 3 the colour starts draining from his feet upward, grey creeping over him; 4 floating glowing magic circles appear around him and crack like glass; 5 a burst of white light as they shatter; 6 a silhouette of black smoke with two white eyes; 7 revealed in the Godless form; 8 his knives turning void-black with white edges; 9 shards of broken sigils drifting down around him; 10 Godless stance exactly like the first frame of the reference sheet. Plain flat white background, no text, no frame numbers, no borders, no ground shadows.

Type

Game Art

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[Creator Inco Kija](https://www.summerengine.com/Inco Kija)

## Specs

Format

PNG

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